![]() ![]() But the system hasn’t been thought out and it flies in the face of the community’s atmosphere as a whole. And while some mod users will lament at having to pay for mods, there are many that understand the work that goes into that and wouldn’t mind compensating for it. To the practical-minded, the uninvolved, and those from modding communities that already have this feature (such as Team Fortress 2) that sounds fair enough. They operate a 24-hour refund policy as well, so if you download a mod you don’t end up liking, you can uninstall it and get a refund. The revenue is split: 25% to the mod author and the rest split between Valve and the game owner (in this case, Bethesda). The basics of this feature were relatively simple: mod authors can upload their mods to the Steam Workshop with a monetary value of their choosing. Even my face-mods ( The Elder Scrolls V: Skyrim by Bethesda Softworks featuring Immersive Armors by Hothtrooper44, Caliente’s Beautiful Bodies Eddition (CBBE) Body Replace by Caliente (NSFW), and Poupouri ENBs (First Seed) Extended by MACHIIMACHII). ![]() Everywhere the light touches, that’s a mod. It turns out that although Steam has had success with introducing paid mods in their own gaming communities, Skyrim’s community was a whole new kettle of fish. An announcement made on Steam highlights that they realised from customer feedback that it was a bad idea to introduce the model into the already-established Skyrim mod community. Not even a week went by from when Steam announced they would support non-Valve games having paid mods, starting with The Elder Scrolls V: Skyrim, before they decided to take the feature down. The modding community of Skyrim wastes no time.
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